稻草推荐的文章
from   by paran  2008-09-27 02:21

正所谓“树大招风”, 同一样东西,可以说成是最棒的最厉害的最牛逼的秒杀其它所有同类的,也可以说成是名不副实,虚名在外,广告效应等等等等。下面是来自赛迪网编辑的一篇文章,列出了10款被高估了但名不副实的IT产品,基本都是全球流行的,且同时列出了同类产品中被低估了的,基本都是没听过的,到底谁才是被高估,谁才是被低估呢,来看看。

1. 高估:iPhone触摸键盘;低估:物理全功能键盘

苹果的触摸屏界面让导航变得更加轻松,但很少用户真正使用虚拟键盘进行输入。相反,T-Mobile部分手机的全功能物理键盘提供了最佳的输入体验。

2. 高估:任天堂Wii;低估:索尼PSP

Wii已上市两年多,但目前在零售店内仍很难寻觅到。而且,镜片游戏注意也是少之又少。相比之下,索尼PSP不能功能不断丰富,游戏主题也越来越多。

3. 高估:迷你笔记本(Mini Notebooks); 低估:超便携笔记本(Ultraportable Laptops)

迷你笔记本价格在500美元左右,对于价格敏感的用户可能是一个不错的选择,但性能远不如超便携笔记本。而且,超便携笔记本的适应性更强,短期内不会被淘汰,价格也在下滑。例如联想X61,价格约为1000美元。

4. 高估:iTunes; 低估:Slacker和Pandora

用户花钱购买的iTunes音乐曲目还要有DRM限制,而Slacker和Pandora提供的免费音乐电台服务更加灵活、方便。

5. 高估:Facebook; 低估:Multiply

当前,几乎人人都上Facebook。但无数的免费应用、插件和游戏,没有几个小时的时间可能不够用。要想对内容有所控制,那么就访问Multiply把。

6. 高估:iPod Touch; 低估:微软Zune

苹果在MP3播放器市场的地位毋庸置疑,但其他播放器同样有自己的优势,微软Zune就是其中一个。

7. 高估:Google Apps; 低估:OpenOffice 3.0

Google Apps适用于团队协同办公,只能在线使用,应用种类有限。相比之下,OpenOffice 3.0并没有这些限制。

8. 高估:Adobe Photoshop CS4; 低估:Paint.Net

多年来,Photoshop早已成为图片编辑标准。在功能不断丰富的同时,仍保持着对CMYK的支持。事实上,CMYK模式已经很少用到。而Paint.Net则是一款免费产品,体积小巧,运行速度快,能够满足基本图片编辑任务。

9. 高估:Windows XP; 低估:Windows Vista

由于Windows Vista的兼容性等问题,很多用户呼吁延长Windows XP支持期限。当初,微软发布Windows XP时,不也面临同样的质疑吗?事实上,与XP相比,Windows Vista的优势还是很明显的。

10. 高估:网络视频; 低估:蓝光碟片

如今,网络视频日益火爆,YouTube和Hulu风靡全球,通过PC就可观看北京奥运会。既便如此,网络视频给我们留下的印象并没有蓝光DVD碟片那样深刻。


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from   by Simon  2008-09-19 00:01

Sports have played a big part in our society for a long time. It’s only natural we want to show off our strength, our speed and our skill.

Sports games have been around for a long time as well (think Pong, for instance), but there aren’t a lot of up to date, free sports games around, never mind car sims. For this article, I went looking for the best (and free) online racing games on the block.

You might recognize some of these car racing games, but I’m sure there’ll also be some new finds.

The Art of Racing

Cars! They’re the first decent toys most children get (toy cars, in particular). We grow up with them. Play with them. Then, when we’re older, we go get ourselves a real one, only to be disappointed we can’t drive 200 km/hr all the time. The closest we’ll get to our childish fantasies is the autobahns in Germany….or racing games of course!

We have two nominees; Driving Speed 2 for the fans of the more realistic driving sims, and TrackMania Nations, a game for the more surreal and acrobatic orientated people among us.

Driving Speed 2

driving speed 2

Driving Speed 2, a Wheelspin Studios game, is a highly realistical driving simulator. If you want to drive laps in high detail, this is your man.

The game features two different circuits and eight different cars. You can either play alone, against the computer, or with friends (up to eight players!) using LAN or the internet.

Type: Racing
Platform: Windows
Download: 124.73MB

+ Stunning Graphics
+ Good car physics
+ Great multiplayer
- Only 2 circuits available

TrackMania Nations Forever

trackmania nations forever review

If you’re like me, an adrenaline addict, someone who likes the wind not online up front, but all the way around. If you don’t just want to drive but you want to fly. I present you: TrackMania Nations Forever.

TrackMania Nations Forever is a sequel to the immensely successful title Trackmania Nations. In this expansion, we get new tracks, new cars and even more excitement.

TMNForever is a futuristic race game, with loopings, jumps, accelerator zones and so on. You can race for medals on your own, trying to put down the best possible time and thus increasing in the national or global rankings, or online. Here you can test your skills against a multitude of other onliners, on one of the 65 official or 32.000 user-submitted death defying tracks.

Thats right, user submitted. You can make your own tracks and put them online, hereby delivering back to the insanely huge community.

Type: Futuristic Racing
Platform: Windows
Download: 503.87 MB

+ Great graphics
+ Intuitive steering
+ Great multiplayer
+ Over 32.000 tracks available
- Only 1 type of car
- More addicting than nicotine

Also see screenshot

trackmania nations forever cars

Other Great Online Racing Games

Of course these aren’t the only decent speeding freebies. Read on for a short list of other great free racing games that didn’t make this article.

ManiaDrive (an also acrobatic clone of TrackMania)

maniadrive

Racer - The Real Deal (a cross-platform racing simulator with great looks)

Racer - The Real Deal

Armagetron Advanced (a 3D Tron clone - very entertaining)

Armagetron Advanced

VDrift (a cross-platform racing simulator, focus on drifting)

VDrift

What free online racing games are YOU a fan of? Drop the links in the comments!

More from MakeUseOf.com :

- MakeUseOf Directory : Read about up-to 5 truly useful web apps on a daily basis.
- MakeUseOf ‘Geeky Fun’: - Fun Geeky Pics, Cartoons and Videos.

(By) Simon is a student from Belgium who wastes his time relaxing, gaming and surfing the net. He would tell you to check out his blog, only he doesn't have one (yet)!

Tags:3D, cars, driving, fun, gamer, Games, Racing, simulator

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from 千鳥志  by 千鸟  2008-09-26 16:59

做设计类网址导航的初衷是为了资源整合,也是在尝试解决问题。假定访问用户都是行业人士,或者目地性很强的有一定了解的用户,应该如何考虑这个组织系统?

在保证可维护性以及对搜索引擎友好前提下,分享有关ucdchina网址导航的几点心得体会。

网址,尽量链个人域名,不管跳到哪个服务商,这与使用feed服务商的道理差不多。只链到目录为止,比如默认页default.asp,就算站长明天换程序default.php或者index.asp都没关系。指定默认页解析是站长应该做的事情,第三方收录需要最灵活的方式。

名称,最好的传达是直接,因此我认为博客、个站最直接的描述就是站长昵称,大部分朋友同时有中英昵称或英文名怎么办?答案是两个都用。如果网站域名没有与昵称、英文名建立联系,那属于是个人信息管理上的失策。相应对主题网站的处理更容易,因为他们的品牌意识更强。

标题,原则上应该使用副标题,但绝大多网站提供的副标题对传达都没有帮助,因为这样的标语放任何同类网站都合适。站长比较主观的论断,对用户来说,也没有任何意义。标题应为对名称的辅助说明,在粒度上尽量靠拢,不建议一样,大同小异的作用也不大。

分类,如何分开、又如何归类是个大问题,因为理解的源头就是分类(Hayden White)。我们相对客观的公众信息展示,肯定不能使用等级体系,暂时能想到的有作者、语言、站点、主题、品牌这几个更易于用户理解的交叉维度。

更新,以前曾考虑回复邮件通知申请结果,后因工作量太大搁置。直接在页面标注更新能应付短期问题,但不能实时监控,组织以上几种方案又不增加工作量,只有RSS可以解决。

欢迎订阅收录更新:
http://feeds.delicious.com/v2/rss/ucdchina


from   by Jeffry Thurana  2008-09-23 04:01

cave story Once upon a time, there was a boy who spent several sleepless nights just to solve the mystery of Myst or to fight head to head with Bezita or to manage his own football team. Now the boy has become a man and “working 9 to 5″ is the new game of his life. But deep inside, the little boy is still alive and waiting for the chance to crawl out.

Does the story sound familiar? We all have the playful child inside of us, and for Daisuke Amaya - better known as Pixel - the child is extremely persistent. During the period of five years, he single-handedly developed a tiny 2D game voted by gamers as one of the best RPG’s out there. It’s so well known that it has its own Wikipedia page. The game is called Doukutsu Monogatari, a.k.a The Cave Story, and it has been translated to English by fans who called themselves Aeon Genesis.

cave story guide

I urge you to find more background stories, tips and tricks, discussions, and everything else about this little game yourself as the searching process itself is another enjoyable quest (and revealing everything here will surely decrease the fun of playing the game).

But here’s how to get you started as soon as possible :

1. As there are already many fan sites, you can find many download links, here’s Cave Story for Windows and here’s Cave Story for Mac.

2. Make sure your computer has an archive application to extract “.lzh” compressed files. WinRAR can do this but you can also use the free “Universal Extractor” that Mark reviewed last August.

3. You will need patches to translate the original Japanese language into English. So, unless you speak Japanese, please download the Windows patch or the Mac patch. Follow the documentation on the “readme” file and you’re good to go.

For the Mac, you could just use the English patched installer here

4. To make sure that nobody ever needs to go through the trial and error of figuring out which key control does what and can go directly to the fun stuff, here are your Controls guide:

  • Tab = toggle fullscreen/windowed mode
  • Arrow Keys = movement
  • Down arrow = use/pick up object, door, etc.
  • Z = jump/confirm
  • X = fire
  • A = previous weapon
  • S = next weapon
  • Q = item screen
  • W = map (once map system is acquired)
  • ESC = pause (F1 to resume, F2 to reset, ESC again to quit.)

And no mouse required!

cave story english

5. For those who aren’t strong willed and have a less adventurous soul (or who are just already too frustrated), aside from the tips and tricks that you can find easily on the net, there are several (OK, many!) videos on YouTube showing you how to play this game level by level, starting from the first one :

So, please enjoy this oldie but goodie fun but challenging game. Share your opinions and experiences of playing this game in the comments below.

And, oh, don’t stay up too late!

More from MakeUseOf.com :

- MakeUseOf Directory : Read about up-to 5 truly useful web apps on a daily basis.
- MakeUseOf ‘Geeky Fun’: - Fun Geeky Pics, Cartoons and Videos.

(By) Jeffry Thurana is a blogaholic who has just started his own self-improvement journal "Supersubconscious" and manages an Indonesian tech blog “InterNeTips“. He actually thinks there are 30 hours everyday.

Tags:fun, Games, rpg

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from   by Dave Drager  2008-09-26 04:01

There once was a great cat, named the WAMPUS cat. However, this article is not about that cat. This article is about a server. A great majority of websites are run by a trio of services - Apache, MySQL and PHP. Apache is the web server, which handles browser requests and sends the information across the internet to your browser. PHP is the programming language that many sites are written in - this creates dynamic content which in turn is sent to Apache, which sends the data to your browser. And finally, MySQL is the database which stores the information for programs. PHP is used to access this database.

AMP

It is a tried and tested trio which works phenomenally well. Usually to gain access to this trifecta, you need to purchase hosting, and this hosting is usually run in a far away datacenter running on a Linux server. However, not many people know that it is available locally, and for Windows as well. You can use these services for running your own applications, and also for locally testing software you are writing, before uploading code to a production server.

WAMP stands for Windows Apache, MySQL and PHP. Compare this to LAMP, which is Apache, MySQL and PHP on Linux.

There are several ways to get these services running locally. Each service, by itself, has Windows installers. That being said - once the programs are installed, you need to know how to configure the services. That may not be simple unless you happen to be a system administrator.

We are going to focus on WampServer. In my experience, using WampServer is the fastest way to get up and running. Wikipedia has a nice list of all Wamp servers.

Step 1

Download the latest WampServer. As of the writing of this article, it includes Apache 2.2, PHP 5.2 and MySQL 5.0.

Step 2

Run the installer. It will warn you to uninstall WAMP5 1.x if you have installed that already. You can use the defaults and it should install without problem.

Step 3

Start the services. You will see a small icon in your taskbar. Left click on it (right clicking does not display the right menu) and select “go online”. The icon will then make a little animation, and your services will be online. You can view your homepage by going to http://localhost/.

Thats it! Wamp is now running. You are ready to install your application, or start learning some PHP! The public website directory is ‘c:\wamp\www\‘.

Any directory you create in this directory, shows up as a ‘project’ on the main index page.

Advanced Settings

PHP Customization

Depending on which type of program you want to install onto your server, you may require additional extensions that are not loaded by default. There are a whole variety of PHP extensions you can load that come built in, but disabled. Left-click on the Wamp menu, go to PHP->PHP Extensions and click off the extension you would like to reload.

You can also edit the configuration file, php.ini through the menu. Edit anything you need, and save this file. The most common edit is the memory_size, but there are many options you can tweak to your liking.

After making any changes to php, make sure you reload apache. I’ve learned the hard way that changes aren’t automatically pushed to the server, until it is reloaded.

Apache Customization

For you advanced tinkerers out there, you can tweak the apache configuration files to your heart’s content. Make sure after making any changes, to reload apache.

MySQL Customization

Depending on your project, you may need to create a database in MySQL. This can be done through phpMyAdmin, which is handily included within the WAMPServer install. By default they include no password on the root MySQL user, which is not the best thing for security reasons. I would recommend changing this password. phpMyAdmin can be reached via the Wamp Menu, or via the url http://localhost/phpmyadmin/

In Summary:

Don’t let the fun stop there. Install a blog and start experimenting with PHP and templates. Run your own Wiki. Run your own music server. The howtos on how to install some neat programs are coming in some future articles.

One of the greatest things about running a home apache server, is that you can use it in combination with a VPN (Hamachi) to access your server anywhere in the world, securely. You can even change your setup to host pages to the outside world, if you so desire.

There is no limit to what you can do! OK, maybe it won’t cook you breakfast in the morning - not yet anyway!

Please let me know if you have any questions, comments, or need help with the install!

Dave is an IT Manager by day and technology consultant by night. He is interested in all things internet, but especially interested in security, history, and networking. He lives near Philadelphia with his family. You can follow Dave on twitter.

New subscriber? Get your freebies at MakeUseOf Downloads. Enjoy!

Tags:apache, hamachi, How-To, lamp, mysql, php, server, VPN, wamp

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from   by 千鸟  2008-09-22 02:32

站内信有两大特点,时效性较强,属于比较简短的沟通。三言两语基本能说清楚,既然不是长篇大论,就不需要再用标题概括。以前的经验表明,用户填写的站内信标题有三类:

  1. 打招呼,类似“你好”这样比较罗嗦的客套。
  2. 复制内容,为了图方便的无奈之举,来来回回就一句话。
  3. 废话,类似“问个事情”这样完全失去标题功能的浪费。

如果大家有可靠数据支持,不妨分析来验证。相应在收站内信时,一次性看完即可,不需要标题再提炼,也不需要点击标题阅读全部这么麻烦。

最早站内信是单通道功能,跟以前对讲机一样。为了避免沟通上的断层,逐渐使用“引用原文”功能。后来才出现的发件箱,再后来就是比较完善的“对话式”列表呈现了。

开心网站内短信

站内信主要的交互细节有如下几个,根据产品特性和商业需求来选择:

A. 发信时选择发送对象的处理。是列出好友翻页查找?还是下拉选择好友列表?或者直接录入、智能判断相应好友并选择?继续深入,将牵涉是否支持给多好友发送的问题。

B. 发送成功返回的处理。是直接关闭?还是返回进入页(个人资料、短信列表等)、固定页?或者过渡页?过渡页继续深入,又会碰到是否需要关闭、自动跳转、继续发送等功能。

C. 新消息提示的处理。不管是数字颜色,还是图标都会涉及两种设计模式;同时还可以选择信息提示框、真人声音,或者更豪华的任务栏tiitle闪动提示。作为运营方,希望用户赶快看到、赶紧删除减少资源消耗是肯定的。

D. 表单验证的处理。通常为资源上的考虑,都有字数限制,是否告诉用户?如何告诉用户?是否支持UBB编码和HTML代码?验证的出错信息等,都需要考虑周密,没有标题工作量也少。

控制好站内信功能,提供恰当的信息通道选择。比如淘宝例子,如果网友需要咨询产品,现在有四种方式,第一站内信、第二产品页留言簿、第三店铺留言、第四旺旺留言。

提供不同类型的入口渠道是对的,但如果都分类处理,会大大增加店主的管理负担,应该考虑汇总处理、分发显示。我在淘宝的站内信基本就是广告箱,最近广告比较少,我在想是不是骗子都不喜欢了,前几天也看到有公然写出“站内信收不到,请用旺旺留言”的店主公告。

百度发送新消息

flickr compose a new message

flickr compose a new message

淘宝发送新信件

淘宝发送新信件

开心网发送短消息

开心网发送短消息

from   by 包总-代理掌柜  2008-09-23 12:55

最近中韩两国研究者进行了一个关于认知风格(cognitive style)与网页感知(webpage perception)的跨文化研究,找来中美韩三国用户(共27人)进行了眼动测试,研究结果颇有意思。
实验是让用户浏览(不做任何点击)以下这个仿照雅虎布局的测试页面(根据用户的国籍使用相应语言版本的页面),眼动仪将做实时记录,测试过程为30秒。

图1:测试页面

研究者将页面分为9个兴趣区域(AOI, AREA OF INTERESTS)。

图2:兴趣区域(AOI)

从下图“头25秒用户访问的AOI总和”可以看出,韩国用户的眼睛一直在整个页面到处跳动。比起其他两个组别,他们更多地在各个区域中跳来跳去。在头15秒,中美两国用户的眼动比较相似,在头10秒,中国用户的AOI活动稍微高于美国用户,但很快就明显领先了。15秒之后,美国用户的AOI的增长率低于中国用户,说明美国人的眼睛活动开始稳定,并开始将注意力集中在页面的某一处。

下图是“每AOI注意点时长总和”。注意点停留时长反映出该区域对用户的重要性。页头中部的区域2(见图2)是尤其重要的,它吸引了三国用户最长久的注意。总体来说,美国用户将注意力放在区域1、2、5的时间明显高于其他两组。中国用户则在区域6、7、8、9集中了更久的注意力。

再来看看眼动结果(由上至下依次为中、美、韩)。绿色的点代表眼睛活动的开始,红色代表结束。

中国用户眼动图

美国用户眼动图.

韩国用户眼动图

根据眼动结果,研究者从两个方面做出了分析:

其中

  • Sequential Reading: 眼睛随着区域块依次浏览
  • Circular Scan: 眼睛扫描路径接近于顺时针画圆.
  • Back and Forth Scan: 眼睛在内容之间往返扫描,某个区域在短时间内被反复注视.
  • Scan Only: 用户只是扫描页面,并没有将焦点放在某个区域,也就是眼动很频密.
  • Focus on Title: 用户的注意力相对更多地放在标题上.
  • Navigation Reading: 用户的注意力更多放在导航条上,会花一定时间浏览导航内容
    由此可见,中韩用户更倾向以扫描、打圈的方式阅读网页。同时,中韩用户更喜欢往返于各个内容区域,说明他们阅读时比较随意。相反地,美国用户比较关注细节,也很少这看一眼那看一眼。 

    下图是从另一个角度来阐释眼动结果。

  • “0” Shape: 眼动路径类似于画0
  • “5” Shape: 眼动路径类似于画5. (也就是,眼睛以此访问: 2, 5, 6, 9, 8, 7区域).
  • “N” Shape: 眼睛看完一列再看另一列.
  • “Z” Shape: 眼睛依次扫过各行.
  • “X” Shape: 眼睛以对角线的方式扫描,随意跳跃.可见,多数中国人和韩国人都采用0式浏览,而美国人更多是采用5式浏览。也就是说,中韩用户会整体去看一个页面,而多数美国人趋向于从中心向外围浏览。
    最后,研究者提出了一些设计建议。对于采用整体思维方式(holistic thinkers)的中韩用户来说,他们更倾向于扫描页面整体,而且以一种非线性的浏览方式,因此内容安排可以较为灵活。对于采用分析性思维方式(analytic thinkers)的美国用户来说,页面布局要非常清晰,每个信息区域都要有区别于其他的特点,导航部分也尤其重要。

研究详情,请参阅原文:http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/267/163

本期采茶人: 小何老师(Helicopter in the air)

from   by Banlon  2008-09-24 22:20
其二,腾讯公司基于QQ,设计了全新IM软件TM2008(or qq2009),从产品易用性以及视觉等各个方面TM2008都相当不错,惟独在功能上欠缺许多,比如qq秀、群共享、硬盘等功能都没有。很多QQ用户在尝鲜之后就开始抱怨TM2008设计不好,很不好用,也让开发 ...
from JunChen Wu  by junchenwu@gmail.com (JunChen Wu)  2008-09-23 20:40

0921南京UCD书友会

大致回顾一下9月21日南京UCD书友会的讨论话题:站内信

从好的站内信设计开始讨论(虽然没有发现很出色的站内信设计),然后是“站内信解决了什么问题”,分清了站内信的需求层次,最后给站内信下了一个较为完整的定义:一个网站的用户向其他用户发送的具有一定即时性和一定私密性的消息。所以站内信的设计,便是提供满足这个过程的功能。

在书友会快要结束的时候,我忽然觉得我们陷入了功能规格的漩涡,整个下午的收获就是给站内信下了一个定义!虽然这个定义还挺像样的。(这个定义抛弃了网站发给用户的通知,认为是借尸还魂,此处仅一提,略去不谈)

从使用情景上思考

站内信是一个很特殊的话题,特殊的地方在于它像是大部分网站的标配功能。这个特殊性,很容易让我们陷入功能本身的讨论中去,而不展开并深入到用户层面。怎么讲呢,用户才不会管你是叫站内信,还是邮件,还是短消息,还是留言等等。重要的是当用户想起要给其他用户发消息(见顺带一提:粒度的问题)时,有一个按钮、有一个链接在那里,能满足这个需求

大部分用户(哪怕是专家)都会选择成本最低的方式来操作。比如我给你发个私信,你很大可能使用私信回;我给你打个招呼,你很大可能不会用私信回。同时,当你想发消息给我,必然会选择成本最低的方式,比如头像边上正好有一个发私信的链接、或者正好在看一篇日志于是回复之。

还有些相反的(退出使用)情况。比如,当我发短信给你,你觉得短信沟通成本过高,于是直接打电话。这种情况同样可以对应到站内信中。又比如,我给某MM站内信(为什么不用留言,是因为留言没有站内信私密,见下文“私密性”)道:美女,QQ号多少?于是就放弃站内信而使用QQ了,因为站内信沟通成本太高。

于是这就涉及到用户对这个功能的期望。这点在书友会上有提及,我们分两个维度:即时性和私密性。对私密性没有要求的,用户会选择在个人资料页上留言;对即时性有很强要求的,用户会选择换IM(如果可能)。这话说的不严谨,应该是交叉的四个象限来看,这里简单点就略了。然后,并不是越私密就越好,也不是越即时就越好,这里面有一定的层次。

顺带一提

粒度的问题:发消息已经是很具体的意象,再往上就是更宽泛的沟通层面。谈到沟通就会涉及到内容的形式,比如文字、图片、音频、视频。本文讲发消息,特指文字。

即时性的问题:很多朋友会觉得站内信没有即时性。这需要看站内信是怎样推送给接收方。在接收方在线的情况下,能即时PUSH站内信,就是即时的,这也就是站内IM的雏形。接收方是否在线,不能作为评判标准,因为IM也有离线消息,但不能说IM不是即时通信。我们以木桶的最长边来看待这个问题。

站内信的扩展:有朋友觉得做个动作是站内信的一种外延。对此我持保留意见,理由就不赘述了。不过,打招呼还勉强能算。

对设计的帮助

用户想要的是发个消息,而不是去用站内信功能。我们不能为了讨论站内信而讨论站内信,也不能为了设计站内信而设计站内信。一心想着提高即时性等特性,却忽略了需求层次。

未来的情景描绘出来,而不要陷入功能规格的漩涡。针对情景中不同的需求层次、期望,通过不同的途径(界面和功能)去满足。招呼、站内信、通知、留言等等如此应运而生。他们的存在有一定道理,但我这里提到并不是说在你的SNS产品中就必须得有这些功能。

考虑成本问题。一方面是经济成本,在此次书友会上讨论到的BP机被手机取代的例子,就是因为手机短消息成本很低。另一方面是接入成本,用户会使用马上能用、在手边的功能,而不是到处找站内信在哪儿。

把未来也同样描绘给用户。需要以显性的方式告诉用户,使用这个功能能达到什么效果。比如站内信,需要提示用户对方会怎样收到提醒、在哪里看到内容,等等。这样可以有比较一致的期望(即时性、私密性)。

--

以上。

记述的稍微有些乱、罗嗦。希望读者能够明白,欢迎参与讨论。欢迎来参加 UCD 书友会

另,站内信话题还可以写以下文章,欢迎各位参与:

  • 用户与用户之间沟通的层次
  • 站内信与站内IM vs Email与IM
  • 站内信是否是历史的过渡?站内IM会取代站内信吗?
  • 等等

查看或发表评论(5)

from 网生代  by LiGht  2008-09-23 00:23

音乐相关的 Web2.0 网站可能是数量最多的,网生代就曾经整理过108个音乐Web2.0网站。而今天要再给大家介绍一个高品质音乐 P2P 分享平台——虾米网

与其他很多音乐 Web2.0 网站相同,虾米网会随机为用户推荐一些热门歌曲、允许用户自己制定歌单,并且具有一定的 SNS 特性。

在这个网络同质化严重的时代,这些功能显然都不值得一提。比较特别的是,虾米网提供了一个离线客户端,允许用户上传或下载音乐。并通过一定机制,保证了用户上传音乐的品质。

在虾米网,还能下载到很多稀缺的音乐资源。

客户端——

Link:http://www.xiami.com

# 虾米网目前还处于内测阶段,需要邀请注册。想要邀请的同学请留言,我将通过邮件给你发送邀请。

# 感谢天天音乐给我提供的邀请。

# 一次最多只能发送25个邀请,第二批邀请将在24号中午发出。也请已经获得邀请的同学在24号中午前赶紧注册,否则注册链接将失效。

# 需要说明的是,在虾米网下载音乐并非是完全无偿的。每下载一首歌必须支付0.8虾币,而虾币可以通过上传、推广等行为获得。


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